Think one day at a time
Each horse gets one main daily action. The Training page shows the next seven days, so you can plan ahead instead of making every choice at the last minute. A race or another daily action can lock that day, so check the calendar before you set a plan.

What each choice is for
| Choice | Use it when | What to know |
|---|---|---|
| Training | You want a lasting stat gain. | Choose one area to work on. |
| Race prep | An official race is coming up. | A temporary boost for the next official race. |
| Rest | Your horse needs its Energy back. | Restores Energy and clears fatigue. |
| Recovery | Your horse is injured. | Use it from the horse profile, not the planner. |
| Practice | You want to test a setup. | Runs instantly and does not count as an official race. |
Train for the horse you have
Training improves stats for good. Speed Drills work on Speed, Endurance Runs build Endurance, Acceleration Bursts work on Acceleration, Handling Courses work on Handling, and Mind Focus works on Mind. Strength Work gives a smaller +1 to +3 gain to three randomly selected stats.
There is no need to chase every stat at once. Pick the one that supports the races you want to run. A horse heading for longer trips usually gets more from Endurance than another small bump to Speed.
Use race prep close to race day
Race prep costs Energy and uses that day’s action, but it can be worth it for a target race. It lasts until the horse’s next official race, so do not use it just because it is available. Pick the race first, then pick the prep that fits it.
A Trainer or Head Trainer can help with training and race prep if you assign one. Their uses are limited, so use them where you think they will matter most.
Rest before low Energy becomes a problem
Racing, training, and prep all take something out of a horse. If its Energy is getting low, put rest into the plan instead of forcing another job. A rested horse is more likely to be ready when the right race turns up.
Injured horses need recovery
An injured horse cannot train or race. Open its profile and use Recovery to shorten the injury and restore some Energy. A Vet can make recovery stronger when one is assigned and has uses left.
Use Practice to learn, not to prove everything
Choose Dirt, Turf, or Synthetic and a 1,000m, 1,600m, or 2,200m trip, then start Practice from Training. It is instant, free, and has no Energy cost, purse, points, or official start.
It can show you how a horse handles a setup and lets you watch the replay. Real races have different competition and conditions, so do not treat a trial result as a guarantee.
A simple weekly habit
- Check the Race Calendar first.
- Book a race only if the surface, distance, and Energy make sense.
- Add race prep only when you have a real target.
- Train when there is time to build for the future.
- Rest or recover when the horse needs it.
For help choosing the race itself, read the race guide.
Thoroughbred Racing ManagerPlay free