1. Make the stable yours

Pick a stable name and racing silks. This is how your team looks in race cards and replays. It is all style, so choose whatever feels right.

2. Pick two different starter horses

You can claim two starter horses for free. Do not just grab the two biggest overall numbers. A pair that likes different surfaces or distances gives you more races to choose from.

What the main stats mean
StatIn plain terms
SpeedHow fast the horse can be once it is moving.
AccelerationHow quickly it gets up to speed.
EnduranceHow well it keeps going over a longer trip.
HandlingHow well it stays balanced, especially through turns.
MindHow well it keeps its head in a busy race.
Surface and distanceThe track and trip where it is most comfortable.

Easy rule: match the horse to the race before worrying about small stat differences.

3. Check each horse before making a plan

Open the horse page and look at its health, Energy, surface, distance, and current commitments. A horse needs enough Energy and must not already be booked for another daily action.

Two-year-olds can train and race. Breeding comes later: first finish an official race, then wait until a horse is age 3 or older.

4. Try Practice

On the Training page, start Practice on Dirt, Turf, or Synthetic at 1,000m, 1,600m, or 2,200m. It has no purse, no points, no Energy cost, and does not count as an official start.

It is a good way to see the replay and get a feel for a horse. Treat it as a clue, not a promise of what will happen in a real race.

5. Use the seven-day planner

The Training page lets you line up the next seven days for each horse. Choose training for a lasting stat gain, race prep for the next official race, or rest when a horse needs a breather. Your choice locks in when that game day is used, so check the race calendar first.

See the training and recovery guide for the full rundown.

6. Enter your first race

Open the Race Calendar. Start with a Maiden race that matches your horse’s surface and distance. The entry screen tells you exactly why a horse can or cannot enter.

  1. Check the surface, distance, entry fee, and deadlines.
  2. Select your eligible horse.
  3. Use the free local rider or choose one of your jockeys.
  4. Select Conservative, Balanced, or Aggressive tactics.
  5. Check the cost and your horse’s Energy.
  6. Confirm your entry.

During the 28-week season, the calendar offers scheduled Season Races. After Week 28, scheduled Local Races keep racing available during the offseason. Local Races have no purse, season points, Energy cost, or daily season-race slot. Use Practice from Training for an instant solo test. Read the race guide for the details.

7. Watch, learn, repeat

After the race, watch the replay and look at the conditions, tactic, Energy, and finish. One rough run is not a verdict on a horse. Make one sensible change, then see what happens next time.

Your first completed official race unlocks breeding. When your horses turn 3, check the breeding guide.

Getting started checklist

  • Create your stable name and choose your silks.
  • Claim two horses that give you different race options.
  • Use Practice to see how a race looks.
  • Use the planner before booking a race.
  • Choose a Maiden that suits your horse.
  • Watch the replay and make your next plan.